Product

Product

Virtual Reality

Virtual Reality

Next World

Next World

Next World

Creating a virtual school for inclusive learning

Next World is a virtual supplementary school dedicated to ensuring quality education and equal opportunities for every student.

Created for a designathon hosted across North America and Europe, this project was inspired by the desire to address the education gap among youth. Next World aims to be an enviroment free from financial barriers and discrimination in hopes of offering a step toward an inclusive future.

Core Skills: Time Management, Design Thinking

Role

3D Art Direction

UX Design

User Research

Outcomes

80% user approval rate

Top 10 out of 218 teams

Recognition from Head of Design @ Meta

Team

2 Designers

Duration

1 week

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Problem

The current education system fails to provide an equitable opportunity to learn, resulting in an achievement gap from an early age.
The current education system fails to provide an equitable opportunity to learn, resulting in an achievement gap from an early age.
The current education system fails to provide an equitable opportunity to learn, resulting in an achievement gap from an early age.

Challenge

“How might we leverage immersive technology to provide an educational environment that encourages students to continue learning?”
“How might we leverage immersive technology to provide an educational environment that encourages students to continue learning?”
“How might we leverage immersive technology to provide an educational environment that encourages students to continue learning?”

Approach

Assigned roles based on a team member's strengths due to the time crunch for a fast project development rather than taking the time to improve on growth areas.
Assigned roles based on a team member's strengths due to the time crunch for a fast project development rather than taking the time to improve on growth areas.
Assigned roles based on a team member's strengths due to the time crunch for a fast project development rather than taking the time to improve on growth areas.

Solution

A cross-platform virtual supplementary school that provides interactive learning without the limitations of financial barriers or social gaps.
A cross-platform virtual supplementary school that provides interactive learning without the limitations of financial barriers or social gaps.
A cross-platform virtual supplementary school that provides interactive learning without the limitations of financial barriers or social gaps.

Solution 1

Lessons are run by AI teachers for consistency across classes.

Students are assigned to classes based on their level which are labelled by figurative words. In Next World, there are no grades or numerical measures visible to other users.

Solution 2

Tutors are human buddies who help outside of class.

Tutors are readily available on their own schedule and students can ask them questions from their virtual class or day school. Since they are human, tutors can also provide emotional support.

Solution 3

XP & Currency Points run the platform's economy.

Students earn XP points by attending classes and currency points by taking quizzes and participation. XP points unlock tier advancements, while currency points redeem tutoring services. Most importantly, points cannot be bought with cash.

Impact

Users indicated a strong likelihood of using Next World as their main study tool, if they were young students again.

After the designathon ended, we conducted a closing survey asking participants their thoughts about Next World. Majority of the participants showed enthusiasm, whereas some were skeptical about leveraging immersive media for learning and its accessibility. However, upon clarifying that Next World was device-agnostic, they became more receptive.

80%

80%

80%

Likelihood of users using Next World based on a survey with 24 out of 30 users answering "yes", 2 "not sure", and 4 "no".

Top 10

Top 10

Top 10

Out of 218 teams, with judging criteria focused on problem relevance, target market, and feasibility.

Recognition

Recognition

Recognition

By the Head of Design at Meta's Education Department, who expressed interest in learning more about the project.

Takeaways

Adapting and thriving under many constraints.

Everyone has different working styles, and luckily for my partner and I, our working styles were quite similar. However, the real challenge was how we could work together as fast as possible. While I had experience with sprints, they were in larger, more diverse teams, so this experience taught me how to balance the full UX process from discovery to prototyping between 2 designers.

Everyone has different working styles, and luckily for my partner and I, our working styles were quite similar. However, the real challenge was how we could work together as fast as possible. While I had experience with sprints, they were in larger, more diverse teams, so this experience taught me how to balance the full UX process from discovery to prototyping between 2 designers.

Everyone has different working styles, and luckily for my partner and I, our working styles were quite similar. However, the real challenge was how we could work together as fast as possible. While I had experience with sprints, they were in larger, more diverse teams, so this experience taught me how to balance the full UX process from discovery to prototyping between 2 designers.

The complexity of the project may have been a factor in us not reaching the top 3, as the idea may not have been appealing to the judges who may be less familiar with immersive media. Our targets were Gen Alpha and younger Gen Z, so we believed immersive education would be more attractive to them.

The complexity of the project may have been a factor in us not reaching the top 3, as the idea may not have been appealing to the judges who may be less familiar with immersive media. Our targets were Gen Alpha and younger Gen Z, so we believed immersive education would be more attractive to them.

The complexity of the project may have been a factor in us not reaching the top 3, as the idea may not have been appealing to the judges who may be less familiar with immersive media. Our targets were Gen Alpha and younger Gen Z, so we believed immersive education would be more attractive to them.

If I get another chance to participate in a designathon, I will focus on developing a solution that is innovative yet easily understood by a wider audience. While it's impossible to create something for everyone, I will aim to prioritize clear communication and feasibility.

If I get another chance to participate in a designathon, I will focus on developing a solution that is innovative yet easily understood by a wider audience. While it's impossible to create something for everyone, I will aim to prioritize clear communication and feasibility.

If I get another chance to participate in a designathon, I will focus on developing a solution that is innovative yet easily understood by a wider audience. While it's impossible to create something for everyone, I will aim to prioritize clear communication and feasibility.

Oh, you made it to the end!

Like my work? Reach out to me here

© 2025 made by Lina/리나/りな

Oh, you made it to the end!

Like my work? Reach out to me here

© 2025 made by Lina/리나/りな

Oh, you made it to the end!

Like my work? Reach out to me here

© 2025 made by Lina/리나/りな